The GRE is not terribly popular in the ruins of Harran, and Kyle must covertly continue his mission while proving to Jade and the rest of the survivors, who have holed up in a ruined apartment building, that he was worth saving.Įarning his place in the tower means that Crane is going to have to go out in the city and get shit done. Harran has its own brand of Zombrex, called Antizin, that is administered to Crane, but supplies are dwindling due to stolen airdrops and the rising number of bite victims. Dipshit Crane gets bitten by a zombie almost immediately and is saved by a lady named Jade, at the expense of her own brother, from death and zombification. Players assume the role of Kyle Crane, a mercenary working for the Global Relief Effort (GRE) whose mission is to enter the quarantined city of Harran, which is absolutely rotten with zombies, to retrieve some damaging data from a GRE turncoat named Kadir. Will Dying Light reanimate Techland’s survival/action/horror reputation, or has the Polish dev pulled another Riptide? Most of the zombies were identical twins, Riptide recycled environments from the first game, both games suffered from heavy lulls in action and progression, and they didn’t always work right. Dead Island dev, Techland, has crafted their fair share of zombie games and has passed on Dead Island 2 to make another zombie-centric game: Dying Light.Īlthough moderately successful, both Dead Island and Dead Island Riptide have been criticized, by me, for being formulaic and repetitive. Those flesh eating bastards have stolen scenes in hundreds of movies, tv shows, and eventually saturated the video game market with their shambling presence. George Romero certainly did the horror world a solid when he invented the modern zombie.
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